Describe the bug
If a TMPAnimator is put on the same gameobject as a configured UIEffect component (from https://github.com/mob-sakai/UIEffect ) then the text shows for 1 frame and then disappears. These 2 libraries would be powerful to use together.
To Reproduce
- Have the latest version of TMPEffects added to a Unity Project
- Have the latest version of UIEffects added to a Unity Project
- Add a TMP_Text component to a gameobject on the scene, with any text inside (doesn't need to have any TMPEffect tags)
- Add a UI Effect component, configured with something basically like a color filter set to replace
- Add a TMPAnimator component, no configuration needed
Expected behavior
The 2 libraries work in tandem, at least for most effects.
Actual behavior
If both components are added to any single gameobject, the text just does not appear, with no errors or anything.
Version
- Tested in Unity 6000.3.14f1
- With TMPEffects version 0.3.2
- With UIEffect version 5.10.8
Describe the bug
If a TMPAnimator is put on the same gameobject as a configured UIEffect component (from https://github.com/mob-sakai/UIEffect ) then the text shows for 1 frame and then disappears. These 2 libraries would be powerful to use together.
To Reproduce
Expected behavior
The 2 libraries work in tandem, at least for most effects.
Actual behavior
If both components are added to any single gameobject, the text just does not appear, with no errors or anything.
Version