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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Pebblecube - Take back control of your game</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<link rel="shortcut icon" href="gui/img/favicon.ico" />
<link rel="apple-touch-icon" href="gui/img/apple-touch-icon.png" />
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<link rel="stylesheet" type="text/css" href="gui/css/style_new.css" />
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script>
<script type="text/javascript" src="http://ajax.microsoft.com/ajax/jquery.validate/1.7/jquery.validate.min.js"></script>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-21055613-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
<noscript>
<link rel="stylesheet" href="gui/css/adapt/960.min.css" />
</noscript>
<script>
var ADAPT_CONFIG = {
path: 'gui/css/adapt/',
dynamic: true,
range: [
'0px to 760px = mobile.min.css',
'760px to 980px = 720.min.css',
'980px to 1280px = 960.min.css',
'1280px to 1600px = 1200.min.css',
'1600px to 1920px = 1560.min.css',
'1920px = fluid.min.css'
]
};
</script>
<script src="gui/js/adapt/adapt.min.js"></script>
</head>
<body>
<div id="header">
</div>
<div class="home_top">
<div class="container container_12">
<h1 class="main_title">PEBBLECUBE</h1>
<h2 class="main_title_sub">game analytics and development library</h2>
<div class="hero_image"></div>
<h2 class="main_title_sub">
take back control of your game<br /><br /><a target="_blank" href="https://github.com/pebblecube/core" class="button">download pebblecube from github now!</a>
</h2>
<div> </div>
<div> </div>
</div>
</div>
<div class='clear'> </div>
<div class="container container_12 home">
<div class="grid_4">
<div> </div>
<h3>Why?</h3>
<div> </div>
<ul>
<li>Track any part of your game</li>
<li>Use for pre-release testing</li>
<li>Improve game updates</li>
<li>Tweak game difficulty</li>
<li>Find trends</li>
<li>Influence future development</li>
<li>Test gameplay changes</li>
<li>Find exploits</li>
</ul>
<div> </div>
<h3>How?</h3>
<div> </div>
<ul>
<li>Contact us and get a key</li>
<li>Install the SDK (iOS)</li>
<li>Or use the APIs</li>
<li>Use the built in graphs</li>
<li>Download the data</li>
</ul>
</div>
<div class="grid_4">
<div> </div>
<h3>What?</h3>
<div> </div>
<div>
You can send events from your game to pebblecube which will display events on built-in graphs or provide raw downloadable data for your personal use.
<br /><br />This information will show you how people are playing your games, such as if they find a certain level too difficult or if they always use a certain power-up.
<br /><br />You can also see if planned strategies are not being used and if some players are using unintended methods to beat stages.
<br /><br />By analysing these player trends you then influence the design of your unreleased game or your future game updates.
<br /><br /><strong>Being totally informed about your users gameplay habits means that you can make better updates and improve your game, faster!</strong>
</div>
</div>
<div class="grid_4">
<div> </div>
<h3>Who?</h3>
<div> </div>
<ul>
<li>Whoever wants to improve their games after release</li>
<li>Whoever is interested in how people play their games</li>
</ul>
<div> </div>
<h3>When?</h3>
<div> </div>
<h3><a class="bm button" target="_blank" href="https://github.com/pebblecube/core">NOW! download pebblecube from github!</a></h3>
</div>
</div>
<div class='clear'> </div>
<div> </div>
<div class='clear'> </div>
<div> </div>
</body>
</html>