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…verflows - Add NULL check for SteamNetworkingSockets() before calling methods (fixes PRIV_INSTRUCTION crash) - Replace unsafe sprintf() with snprintf() in WinMain.cpp to prevent buffer overflows - Add bounds checking for path construction in splash screen loading Fixes crash: PRIV_INSTRUCTION exception at 0x0005028E Files modified: - GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp (line 7200) - GeneralsMD/Code/Main/WinMain.cpp (lines 316, 858) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
…on thread safety, async lambda captures, and screenshot thread races - Fix Issue #5: Replace 'delete this' pattern with thread-safe deferred deletion pool Prevents use-after-free when ConnectionSignaling::Release() called from Steam async callbacks Added CleanupPendingConnSignalingDeletions() called from OnSteamNetConnectionStatusChanged - Fix Issue #6: Lambda capture race in GetAndParseServiceConfig Changed from implicit 'this' capture to explicit GetInstance() calls inside lambda Added null-check for manager during async HTTP callback execution - Fix Issue #3: Screenshot thread registration TOCTOU race Protected GetInstance() call with mutex before thread storage Graceful handling when manager destroyed during shutdown All 7 critical vulnerabilities now fixed: 1. Singleton thread safety (Fix #1) - Already applied in previous commit 2. WebSocket buffer overflow (Fix #2) - Already applied in previous commit 3. Screenshot thread race (Fix #3) - NEWLY FIXED 4. rlen validation (Fix #4) - Already applied in previous commit 5. Delete this pattern (Fix #5) - NEWLY FIXED 6. Lambda capture race (Fix #6) - NEWLY FIXED 7. Async callback safety - NEWLY FIXED Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Add #include <mutex> to OnlineServices_Init.cpp for static m_singletonMutex definition - Add PlayerConnection::IsValid() method to NetworkMesh.h for connection state validation Returns true if connection is in a valid state (not NOT_CONNECTED, CONNECTION_FAILED, or CONNECTION_DISCONNECTED) Fixes linker error on m_singletonMutex and compilation error on PlayerConnection::IsValid() Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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