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Plugins back to main#512

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x64-dev merged 8 commits into
mainfrom
plugins
Jun 8, 2026
Merged

Plugins back to main#512
x64-dev merged 8 commits into
mainfrom
plugins

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@x64-dev

@x64-dev x64-dev commented Jun 8, 2026

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x64-dev and others added 8 commits May 22, 2026 17:19
…verflows

- Add NULL check for SteamNetworkingSockets() before calling methods (fixes PRIV_INSTRUCTION crash)
- Replace unsafe sprintf() with snprintf() in WinMain.cpp to prevent buffer overflows
- Add bounds checking for path construction in splash screen loading

Fixes crash: PRIV_INSTRUCTION exception at 0x0005028E
Files modified:
- GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp (line 7200)
- GeneralsMD/Code/Main/WinMain.cpp (lines 316, 858)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
…on thread safety, async lambda captures, and screenshot thread races

- Fix Issue #5: Replace 'delete this' pattern with thread-safe deferred deletion pool
  Prevents use-after-free when ConnectionSignaling::Release() called from Steam async callbacks
  Added CleanupPendingConnSignalingDeletions() called from OnSteamNetConnectionStatusChanged

- Fix Issue #6: Lambda capture race in GetAndParseServiceConfig
  Changed from implicit 'this' capture to explicit GetInstance() calls inside lambda
  Added null-check for manager during async HTTP callback execution

- Fix Issue #3: Screenshot thread registration TOCTOU race
  Protected GetInstance() call with mutex before thread storage
  Graceful handling when manager destroyed during shutdown

All 7 critical vulnerabilities now fixed:
1. Singleton thread safety (Fix #1) - Already applied in previous commit
2. WebSocket buffer overflow (Fix #2) - Already applied in previous commit
3. Screenshot thread race (Fix #3) - NEWLY FIXED
4. rlen validation (Fix #4) - Already applied in previous commit
5. Delete this pattern (Fix #5) - NEWLY FIXED
6. Lambda capture race (Fix #6) - NEWLY FIXED
7. Async callback safety - NEWLY FIXED

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Add #include <mutex> to OnlineServices_Init.cpp for static m_singletonMutex definition
- Add PlayerConnection::IsValid() method to NetworkMesh.h for connection state validation
  Returns true if connection is in a valid state (not NOT_CONNECTED, CONNECTION_FAILED, or CONNECTION_DISCONNECTED)

Fixes linker error on m_singletonMutex and compilation error on PlayerConnection::IsValid()

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
@x64-dev x64-dev merged commit 4951188 into main Jun 8, 2026
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github-actions Bot commented Jun 8, 2026

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⚠️ Title/Commit Validation Failed

Invalid PR title:

  • Plugins back to main

Invalid commit messages:

  • - Version increment
  • - Improvements to noac compile flag
  • - Added simple preprocessor flag for devs to run without AC
  • Fix compilation errors: Add missing mutex include and IsValid() method
  • Fix 4 additional critical security issues: Delete this races, singleton thread safety, async lambda captures, and screenshot thread races
  • Fix PRIV_INSTRUCTION crash from NULL pointer dereference and buffer overflows
  • - Latest impl for new plugin interface
    PR titles and commit messages must follow conventional commits format:
type: Description
type(scope): Description

Allowed types: bugfix, build, chore, ci, docs, fix, feat, perf, refactor, revert, style, test, tweak, unify

See CONTRIBUTING.md for details.

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