I've been an active Open Source developer for more than 25 years, with my main area of interest being realtime 3D graphics using open standards. As an individual Khronos contributor and working group member. I strive to make 3D realtime graphics accessible to as many people as possible, no matter where they're coming from. I do this by providing sample code, documentation and active help in various communities.
- ๐ My personal home page
- ๐๏ธ My open and community driven GPU hardware databases
- ๐ญ Khronos repositories
- ๐๐ป For Vulkan related help you can find me at the Vulkan Discord and the Vulkan Reddit






