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SaschaWillems/README.md

๐Ÿ’ฌ About me

I've been an active Open Source developer for more than 25 years, with my main area of interest being realtime 3D graphics using open standards. As an individual Khronos contributor and working group member. I strive to make 3D realtime graphics accessible to as many people as possible, no matter where they're coming from. I do this by providing sample code, documentation and active help in various communities.

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  1. Vulkan Vulkan Public

    C++ examples for the Vulkan graphics API

    GLSL 11.8k 2.2k

  2. HowToVulkan HowToVulkan Public

    Minimalist tutorial and code for doing something meaningful with Vulkan in 2026

    C++ 325 25