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@open-pencil

OpenPencil

AI-Native Design Editor

OpenPencil

Open-source design editor built on one premise: a design is a node tree, not a picture.

Design tools treat the canvas as the product and the file as an implementation detail — a proprietary binary only the vendor's software can fully read, behind APIs that fight automation. OpenPencil inverts that. The document is a node tree you can open, query, transform, lint, and diff; the editor is one client of it. A designer moves things on the canvas; a script renames every color token; an AI agent builds a screen — all through the same small set of operations, and each change is data you can review like a code change.

It opens Figma's .fig files natively, runs as a ~7 MB desktop app or a browser tab, and never sends your files anywhere. The editor, the engine, the file codec, the CLI, the MCP server, and the Vue SDK are all MIT.

brew install open-pencil/tap/open-pencil

Or use the web app — no install, no account.

Try it online · Download · Documentation · Roadmap

Start here

Project What it is
open-pencil The editor — desktop and web app, plus the engine, CLI, MCP server, and Vue SDK as workspace packages

The same repository publishes the programmable surface to npm:

Package What it does
@open-pencil/cli Headless CLI — inspect, query (XPath), lint, analyze, export, and convert .fig/.pen files; control the running editor over RPC
@open-pencil/mcp MCP server (stdio + HTTP) — 100+ design tools for Claude Code, Cursor, Windsurf, and any MCP client
@open-pencil/core The engine — scene graph, renderer, layout, file formats, tools
@open-pencil/vue Headless Vue SDK for embedding OpenPencil or building custom editors

Around the editor

Project What it does
skills Agent skills — teach AI coding agents to inspect, modify, and export design files
homebrew-tap Homebrew tap for the desktop app
twirlwind Tailwind v4-first CSS-to-utility-class serializer, used by JSX/Tailwind export

Engine infrastructure

The rendering and layout stack OpenPencil runs on, maintained here:

Project What it does
canvaskit-webgpu CanvasKit WASM build with Skia Graphite + Dawn (WebGPU) backend
skia Skia fork carrying the Graphite/Dawn CanvasKit patches
yoga Yoga fork with CSS Grid support, powering auto layout

How it fits together

.fig / .pen document (node tree)
├── editor            — desktop (Tauri) and web app, real-time P2P collaboration
├── @open-pencil/core — scene graph, Skia renderer, Yoga layout, codecs, 18-rule linter
├── @open-pencil/cli  — tree / query / lint / analyze / export / eval from the terminal
├── @open-pencil/mcp  — the same operations as MCP tools for AI agents
└── @open-pencil/vue  — headless components for building your own editor

Every surface — canvas, CLI, MCP, SDK — drives the same operations on the same tree. That is the whole design: nothing the editor can do is closed to a script, and nothing a script does bypasses what the editor checks.

OpenPencil is also the design layer of a larger open stack — a web stack built so that software written by AI (and by people) can be checked, not just generated. The argument and the map live in Building Blocks for the Future Web.

License

MIT across the organization. Forks (skia, yoga) keep their upstream licenses.

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