Fix #172: hitbox trail entries now store deterministic size + isWave#178
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Tekkra-Pi wants to merge 1 commit into
Open
Fix #172: hitbox trail entries now store deterministic size + isWave#178Tekkra-Pi wants to merge 1 commit into
Tekkra-Pi wants to merge 1 commit into
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…l entries Trail rendering was reading this.p.isMini and this.p.isWave (current live state) when drawing historical hitbox trail entries, causing past entries to retroactively change size/shape on gamemode transition. Fix: - Push: store pre-computed size (18/30) and isWave per trail entry - Render: use stored pos.size and pos.isWave instead of live state Hitbox trail is now fully deterministic per frame.
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Root Cause
Hitbox trail rendering read
this.p.isMiniandthis.p.isWave(current live state) for all historical entries, causing past trail entries to retroactively change size/shape when the player switched gamemodes (cube ↔ mini wave).Fix
game-scene.js:6081): store pre-computedsize(18 or 30) andisWaveper trail entry at record timeplayer.js:2669-2706): use storedpos.sizeandpos.isWaveinstead of live stateTrail entries are now fully deterministic — past frames are immutable regardless of current gamemode.
Testing